+ June~July Game Development Progress +【AirBoost: Sky Pilot】

(FilterGame Developer 發表) 2025-07-23 00:00:00

Hello everyone!

Time flies so fast, July is almost over

Recently, I’ve been wanting to focus more on development

So let me share what I’ve been working on lately!!

And also do a quick review

(Currently developing Steam game: AirBoost: Sky Pilot - https://store.steampowered.com/app/2325390/AirBoost/

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1. Save System Development & Completion

In the previous demo version, there were many systems that weren’t opened yet

Some were half-done, and some weren’t done at all

For example, the game save system

Previously, we had made an initial version, establishing the most basic programming functionality

Now we’ve improved it again

And integrated it into the game flow

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Now the save function has been opened in the DEMO as well

The current V280 version has this feature

Later we adopted the design of going to save points in the scene

Currently, there’s not much explanation about saving, but we’ll add more descriptions about progress later

So players can understand at a glance




2. Shop System & Ability Enhancement

Initially, I wanted to create ability enhancement

That is, players can choose ability enhancements to enrich gameplay

And also increase the game’s error tolerance a bit

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(The values and abilities are still a rough first version)

I thought why not make it into a shop

The game has space for it

Thinking about shops led to the currency system

Added a mechanism where defeating monsters also drops money

Before I knew it, it became quite big (X)

These elements… I’ve actually always wanted to add them XD

I wrote many ideas in the plan, but each had different priorities

And now compared to implementing features

Planning how to integrate them into the game is actually more troublesome

Currently, all feature prototypes are there, what remains is content arrangement

Now I’m gradually realizing the importance of planning!




3. Stage Creation

This part is also continuously in production

Combined with the aforementioned currency system, we’ll also create some side stages later

I often get stuck on this now

That is, many systems need sufficient content to support them

Stages and such need to be increased

At the same time, we’re also improving previous stages

Recently, I’ve been working on sky stages, which also appeared in the earliest promotional video

Improving them again according to current specifications

I’ll work hard to complete the main storyline first

I want to raise the overall completion and content volume of the game to another level




4. CG Illustrations

I’m happy to say that the game’s CG is basically all completed

I’m very grateful for artist Thirteen’s efforts in this part

Although we can’t show them yet

They’re really excellent

They should appear in the next new promotional video!

The person I’m most grateful to in this game development is Thirteen

They spent a lot of thought and time

Being able to work with Thirteen is the most valuable thing in this project

It also makes me want to make the game even better!!




5. Game Hint Enhancement

This is also based on optimizing the previous DEMO

Enhanced operation hints, in most operation environments

There will be corresponding operation instructions in the lower right corner

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Of course, modifying keys and using a gamepad will also change the instructions

They’re dynamic instructions

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The key remapping function also added recording

It will be recorded locally

And when opening the game for the first time, you can choose between two keyboard operation styles

Providing a quick modification opportunity

(Changing keys one by one is too tiring! >_<)

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I hope these improvements will make the experience better

So everyone can focus as much as possible on the game content




6. Promotion & Events

The past few months have also spent a lot of energy on promotion and events

I want to expand ways to expose the game

Currently mainly focusing on Europe and America

This was completely zero before. My approach is

To learn from local developers

For example, overseas

It’s great to go to the How To Market A Game Discord group

There are overseas or English-speaking indie game developers there

Everyone has game promotion needs

You can refer to their methods

Currently, I’ve initially opened up overseas traffic

This makes me quite happy

Starting to reach some players

I should also write dedicated articles to share later

At the same time, there’s also progress in Taiwan

I’m very grateful to many friends, whether developers, YouTubers, or Taiwan VTubers

For example, recently Hoshino Sakura also played the DEMO livestream

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Very grateful to Hoshino

(Livestream: 【Game🎮Taiwan Indie Game|DEMO Playthrough】Playing some DEMOs in development today!! As many as possible🐾Taiwan Indie Game🐾Pixel Game)

Previously, Hanasaki from Kingdom Broadcast Station also helped introduce

And mentioned the articles and website I wrote

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This kind of interaction feels great

In the future, I also want to do more for Taiwan VTubers and Taiwan’s development community

I hope the community will get better and better




Afterword

Thank you to everyone who has read this far

I’ve done various things before

Recently, my focus has returned to pushing development progress

I hope to significantly raise the game’s completion level

Many people have noticed that the game has changed to Q4 2025 on STEAM now

It’s a goal I set for myself

I’ll work hard next

And I’m very grateful for everyone’s support along the way

I also regularly share small progress updates now

Everyone can also follow

Following on STEAM would also be greatly appreciated

Twitter: FilterGame《Demo Available》 (@FilterGame_Dev) / X

Team Official Site: www.filtergame.com

FB: https://www.facebook.com/FilterGame

Steam: https://store.steampowered.com/app/2325390/AirBoost/

Finally, here’s the promotional image for this thumbnail

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It’s Dorota and Agata

Drawn by Japanese artist Sugimura-san(@poke_kaikai)

Very grateful to Sugimura-san

You can also see it on Twitter

I’ll also regularly commission different artists