Gemini 3 Making Games? Full Experience & Tutorial Guide
Hello everyone! This is KO from FilterGame = w = /
Yesterday, Google officially launched Gemini 3,
a major upgrade in reasoning, logic, and coding capability.
So the big question is—
How good is Gemini 3 at making games?
In this article, I’ll show you the two games I made with Gemini 3,
and at the end you’ll find prompt templates you can copy to generate your own games instantly.
1. Gemini 3 Fighting Game Demo
👉 Play directly in your browser:
https://gemini-fight-game.pages.dev/
Controls:
- WASD: Move
- J / K: Punch / Kick
- U: Hadouken
- I: Shoryuken
Gemini 3 understands states, hit detection, key mapping,
and produces surprisingly structured fighting-game logic.
2. Side-Scrolling Action Fighting (Little Fighter-like)
👉 Also playable in browser:
https://gemini-fight-game2.pages.dev/
Features include:
- Keyboard-only action
- Auto-generated UI, effects, animations
- Stick-figure fighters with full hit-state logic
The feel is similar to Little Fighter 2, and shockingly complete for an AI-generated prototype.
◆ Real Impressions: Gemini 3 for Game Development
From these two demos, it’s clear that Gemini 3 is far better at:
- Game logic
- Rendering and UI structure
- State machines
- Action flow
This time I used p5.js + HTML, and the generation was extremely fast—
often under 3 exchanges to get a playable prototype.
● How to Use Gemini 3 (GUI Mode)
Method 1: Official Gemini site
https://gemini.google.com/app?hl=zh-TW
Choose the “Thinking” mode.

Method 2: Google AI Studio
https://aistudio.google.com/
Top-right → Gemini 3 Pro Preview

Both methods work equally well.
◆ Complete Prompt I Used (Copy This!)
Here’s the exact prompt I used.
You can reuse it or change words like “shooting,” “tower defense,” “platformer,” etc.
【
Make a 2D side-scrolling street fighting game using web + p5.js.
Output code I can copy-paste to play immediately.
Game style similar to Little Fighter 2.
Keyboard controls, with a visual key panel at the bottom that lights up when pressed.
Include 3 default fighters to select from; after selection, enter a right-scrolling stage mode.
Spawn enemies and allies, clearly marked.
Use 6-head-tall stick figures with proper limb movement.
Use a state machine to manage all animations.
Each attack/move must have unique animation.
Include sample effects.
UI text in Chinese.
Make the content as rich as possible.
】
Prompt Structure Breakdown
- Framework: p5.js / Web
- Input system: Keyboard + visual keys
- Character spec: Stick figures + state machine
- Gameplay: Multiple fighters, stage mode, enemies/allies
- Presentation: Effects, animation detail, UI language
Swap these elements to make any genre prototype.
◆ How AI Will Change Game Development
We can expect huge boosts in:
- Prototyping speed
- Testing game logic
- Creating animation drafts
- Rapid iteration
The loop from idea → playable test is becoming dramatically faster.
“Making small games for yourself using AI”
might even become a new kind of hobby.
That’s it for today—
go try Gemini 3 and make your own mini game!
Lastly, I’d like to share the Steam game I’m currently working on,
AirBoost: Airship Knight!
You can try the demo now, and I’d be very happy if you’d add it to your wishlist!
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