Gemini 3 Making Games? Full Experience & Tutorial Guide

(FilterGame Developer 發表) 2025-11-20 00:00:00

Hello everyone! This is KO from FilterGame = w = /

Yesterday, Google officially launched Gemini 3,
a major upgrade in reasoning, logic, and coding capability.
So the big question is—
How good is Gemini 3 at making games?

Gemini 3 interface

In this article, I’ll show you the two games I made with Gemini 3,
and at the end you’ll find prompt templates you can copy to generate your own games instantly.




1. Gemini 3 Fighting Game Demo

Gemini 3 fighting game example

👉 Play directly in your browser:
https://gemini-fight-game.pages.dev/

Controls:

  • WASD: Move
  • J / K: Punch / Kick
  • U: Hadouken
  • I: Shoryuken

Gemini 3 understands states, hit detection, key mapping,
and produces surprisingly structured fighting-game logic.




2. Side-Scrolling Action Fighting (Little Fighter-like)

side-scrolling fighting game example

👉 Also playable in browser:
https://gemini-fight-game2.pages.dev/

Features include:

  • Keyboard-only action
  • Auto-generated UI, effects, animations
  • Stick-figure fighters with full hit-state logic

The feel is similar to Little Fighter 2, and shockingly complete for an AI-generated prototype.





◆ Real Impressions: Gemini 3 for Game Development

From these two demos, it’s clear that Gemini 3 is far better at:

  • Game logic
  • Rendering and UI structure
  • State machines
  • Action flow

This time I used p5.js + HTML, and the generation was extremely fast—
often under 3 exchanges to get a playable prototype.




● How to Use Gemini 3 (GUI Mode)

Method 1: Official Gemini site

https://gemini.google.com/app?hl=zh-TW
Choose the “Thinking” mode.

Gemini thinking mode

Method 2: Google AI Studio

https://aistudio.google.com/
Top-right → Gemini 3 Pro Preview

Google AI Studio UI

Both methods work equally well.




◆ Complete Prompt I Used (Copy This!)

Here’s the exact prompt I used.
You can reuse it or change words like “shooting,” “tower defense,” “platformer,” etc.



Make a 2D side-scrolling street fighting game using web + p5.js.
Output code I can copy-paste to play immediately.
Game style similar to Little Fighter 2.
Keyboard controls, with a visual key panel at the bottom that lights up when pressed.
Include 3 default fighters to select from; after selection, enter a right-scrolling stage mode.
Spawn enemies and allies, clearly marked.
Use 6-head-tall stick figures with proper limb movement.
Use a state machine to manage all animations.
Each attack/move must have unique animation.
Include sample effects.
UI text in Chinese.
Make the content as rich as possible.


Prompt Structure Breakdown

  • Framework: p5.js / Web
  • Input system: Keyboard + visual keys
  • Character spec: Stick figures + state machine
  • Gameplay: Multiple fighters, stage mode, enemies/allies
  • Presentation: Effects, animation detail, UI language

Swap these elements to make any genre prototype.




◆ How AI Will Change Game Development

We can expect huge boosts in:

  • Prototyping speed
  • Testing game logic
  • Creating animation drafts
  • Rapid iteration

The loop from idea → playable test is becoming dramatically faster.

“Making small games for yourself using AI”
might even become a new kind of hobby.

That’s it for today—
go try Gemini 3 and make your own mini game!




Lastly, I’d like to share the Steam game I’m currently working on,
AirBoost: Airship Knight!
You can try the demo now, and I’d be very happy if you’d add it to your wishlist!



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